Hey all!
I'm posting the demo to my cooking system which is still in it's initial stages. This demo is very short, but gives an idea what the basis of this system would be.
Basically, this demo allows you to cook food(items) and you will be awarded points based on how well you cook it. I plan to make many additions in the future but wanted to get this out there for any feedback you may have.
CreditsFree to use for all forum members. Please credit Mithran, Jet, Omegas7, and myself if this is used in a published project. (commercial or non-commercial) Do not post this elsewhere without my permission.
Special thanks to IMP1 & KGC.
InstructionsCreate food items in the database like this: food name (raw) & food name (cooked).
Example: corn (raw) & corn (cooked). They must be paired in the database as such. The raw item must proceed the cooked item in the order of the database for the script to return the proper item after cooking.
Here is a pic of what it should look like:
Start the Oven Timer by flipping Switch 03. Update:In order to call the food selection window for Oven 1, use this script call in an event command:
$scene = $Scene_Oven.new(1)Stop Oven1 and Timer1 using this script call in an event command:
$game_system.stop_oven(1)In order to call the food selection window for Oven 2, use this script call in an event command:
$scene = $Scene_Oven.new(2)Stop Oven2 and Timer2 using this script call in an event command:
$game_system.stop_oven(2)Switches 3&4 are reserved for Ovens 1&2, and Switches 5-8 are reserved for the 4 quality points (under, over, perfect, and accept)
Any questions, suggestions, comments, concerns, or criticism is welcome.
DemoFind the demo here:
http://www.mediafire.com/download.php?9ba1keccvafyoa9Hope you enjoy!