lv 20 - 30 = Chain two Werewolf foes in [Giza plains / Starfall Field]. Kill them (can also be put under Petrify), then zone east two screens, come back for respawn, rinse, repeat. Can be done with Vaan alone before the storyline events in Rabanastre palace - good thing is that when Balthier and Fran join, they will automatically have the levels proportional to Vaan's.
lv 20 - 30 = Chain Jelly foes in [Henne Mines / Pithead Junction B]. You must press the switch for them to appear, once they are gone, zone two areas away and return to repeat. Recommended magics are Fira and Firaga.
lv 25 - 33 = Bring Nihopalaoa and lots of Phoenix Downs to Necrohol of Nabudis. Approximate time needed is 4 - 5 hours, which equals around 260 Baknamy foes and Elvoret foes.
lv 25 - 33 = Kill stuff while going thru Ozmone Plain, though be careful of Sylphi Entite in case of cloudy weather.
lv 30 - 33 = Kill stuff in [Stilshrine of Miriam / Walk of Reason].
lv 33 - 40 = Chain Mirrorknight foes in [The Feywood / Walk of Dancing Shadow]. Approximate time needed is 3 - 4 hours, which equals about 600 Mirrorknights. This is also a good opportunity to get some fast gil by selling loot you get.
lv 30 - 35 = Kill three Dragon Aevis foes in [Stilshrine of Miriam / Ward of Velitation] and kill all Blood Gigas foes in [Stilshrine of Miriam / Ward of the Sword-King]. Keep going back and forth between the two areas to respawn the monsters.
lv 35 - 45 = Chain Dark Skeleton foes in [Golmore Jungle / Rustling Chapel]. You must first clear the area of other monsters, then Dark Skeleton foes start to appear.
lv 34 - 38 = Kill stuff in [Sochen Cave Palace / Falls of Time] and [Sochen Cave Palace / Temptaion Eluded].
lv 35 - 45 = Chain Malboro Overking foes in Tchita Uplands, in addition to getting some pretty girls... I mean gil for Malboro Fruits.
lv 39 - 54 = Kill stuff in [Stilshrine of Miriam / Throne of Veiled Gods].
lv 40 - 60 = Negalmuur auto-leveling. It can last for 24 hours (or more) while you do something else. Here's a link to the guide that explains all of this endeavour in details: http://www.gamefaqs.com/console/ps2/file/459841/45730
lv 40 - 60 = Chain Necrophobe foes in the top layer of the Great Crystal (see Foe Habitat section for names of areas where they spawn) and use Phoenix Downs for instant defeats; approximate time needed is about 4-5 hours, not counting traveling to and from, or about 690 Necrophobe foes using Embroidered Tippets.
lv 45 - 50 = Chain Mirrorknight foes in [The Feywood / Walk of Dancing Shadow]. Main reason for adding this one is because it will get you a lot of great loot if you chain about 90 - 100 Mirrorknight foes, though if you do not need gil stick with Dark Skeleton foes.
lv 50 - 55 = Kill stuff in Giruvegan - go as far as the 'Way Stone' in [Giruvegan / Gate of Fire], take it so that you land in [The Great Crystal / A Prama Vikaari], return to Giruvegan using same 'Way Stone' you just used, and then return to Giruvegan's entrance, killing respawned stuff. Rinse and repeat.
lv 50 - 60 = Kill stuff in Nabreus Deadlands with Embroidered Tippets. Recommended place is [Nabreus Deadlands / Overlooking Eternity].
lv 60 - 75 = You can chain Abysteel foes much earlier than lv75. I did it at lv60 and I was fine. You just need to set up a couple of gambits Sleepga> and Curaja>, along with Faith status on and that'll do the job. Or you can use Main Gauche with Demon Shield combo.
lv 60 - 75 = Chain Dead Bones foes in [Nabreus Deadlands / Overlooking Eternity]. Approximate time needed is about 7 hours with Embroidered Tippets - or around 1640 Dead Bones foes.
lv 75 - 99 = Chain Abysteel foes in [Henne Mines / Pithead Junction C]. To get access to optional parts of Henne Mines, you must have 10+ espers, must have finished Mindflayer hunt, and must have talked to Geomancer Yugelu in Jahara. Then the doors in [Henne Mines / Ore Separation] (the place where you fought Tiamat) will be open and you can explore the rest of the mine. To get Abysteel foes to swoop in on you, you have to press the switch.
Gil making technique 1: Chaining Mirrorknights in the Feywood. Once you have acess to the Feywood, head to the zone west of the save crystal. Attack Mirrorknights (enemies), and chain them. Don't head north, and try not to break your chain. Once done, head to the area with the save crystal, and zone north a zone from the save crystal, but don't attack any enemies to break your chain. Now, head back into the zone west of the save crystal, more Mirrorknights shuold have spawned. Kill them all and use the trick above to respawn them again. After chaining around 90-100 of them at once, taking around 20-30 minutes of time, go to a merchant and sell all of the items you've recieved from this. You should earn around 200,000 gil.
Getting Zodiac Spear really early
By: Jerome If you guys do the power level up guide, then this secret is for you. You can get it just right after you finish The Tomb of Raithwall part. Once you finished, go to the Nabria Fortress and check if a person named July is there sitting and spying on the guards, if she's not, your to early in the game. If she is there, go near the guards and there will be a cut scene. Once the cut scene's done, you will now know that one of the guards is affraid of chocobos. So go get yourself a chocobo and go near them and scare the hell out of him. once he's gone go through Mosphoran Highwaste and all the way North until you reach Salika Woods. Once there go all the way North again until you reach a place with a Teleport Crystal. SAVE! Because your about to fight a very annoying and hard boss (well for your level). This boss' name is Bomb King. And he's such an annoying and wimpy boss because when you kill the other bombs and take 25% of his hp away, he's gonna run and call for help. I can't really help you here, just check out the "Boss Battles" section. After that's done, head Northwest and when you reach Necrohol of Nabudis, have every single positive status effects on you because every single monsters here are very hard, and all you can do is run. Now run straight until you reach 2 ways, go to the left and just keep going straight. when you reach the end of the hallways, the monsters should have stopped following you, now heal until you have full health. Now run straight again until you reach a dead end, head South and follow the trail until you reach the stairs. Now all you have to do again is heal and run East then North, then East again the keep going straight until you see the second way to East. There should be stairs there, climb it. Head East once your up thestairs. Just keep going East until you reach a place with 2 ways, one North and one East. Head North until you reach the first West. Zodiac Spear is the second one on the Southwest. After that, run as fast as you can because you might get killed and do this thing all over again. I know I did.... Hope it helps, bye-bye ^_^
This levels you extremely quickly. I would recommend you be at least level 50 before attempting this one, but it's up to you how much of a risk you want to take.
Teleport to the Jahara and enter the Lull of the Land area. At the northeast corner you will find a Garif identified as Geomancer Yugelo. You must have met the following conditions: completed the Hunt to defeat the Mindflayer, and second, you must have acquired at least 10 Espers.
Assuming you have met these conditions, he will send a Garif warrior to open up the locked area in the Henne Mines. That is your next destination. Teleport to the Henne Mines and head north, then east to reach the Phase 2 Dig. I would suggest looking down a little for the recommended Gambit setup, as it will help you not only at your destination, but on the way there was well (though you may want to keep Sleepga off until you get there and just use Curaja).
Make your way south through the Phase 2 Dig (there are paths leading down that don't appear on the map). Eventually this will take you to Crossover C. Head down to the southwest corner of Crossover C (watch out for the dangerous blob enemies, you may want to just flee there) and enter Pithead Junction C. This is your main destination.
Pressing the switch in this junction will spawn more than a dozen of those powerful bats. No doubt they would have very little trouble wiping out your entire party if given the chance, but a proper Gambit setup can tip the scales in your favour. here's my personal favourite setup for this leveling trick:
Self: MP < 10% -> Charge Self -> Haste Ally: Any -> Arise Ally: HP < 60% -> Curaja Ally: Any -> Esunaga Foe: Undead -> Sleepga Foe: Undead -> Curaja Ally: Any -> Bubble
Also, make sure to equip everyone with the Embroidered Tippet.
There are a few differences I suggest between the characters. Your main tank should have the Self -> Decoy spell right above Sleepga (equip this character with a shield to hopefully block some of the bat attacks). Another character should have Ally: Any -> Protectga (again to reduce damage). Finally, I personally like to remove Foe: Any -> Sleepga from one character so that you are at least doing damage consistently even if one of the enemies refuses to fall asleep (I usually equip this character with Mystic armour so that the damage from his/her Curaja is as high as possible).
The basic idea is that the Sleepga spell will put all the bats to sleep (quickly). The Curaja spell will do heavy damage to all the bats (since they are undead) and not wake them up (since it's Magick damage). Bubble and Protect will help keep you alive until all the enemies are asleep.
Killing all of the enemies in here with the Enbroided Tippet equipped will net you more than 60000 EXP every single time. Now all you have to do is press the switch again (no more spawns after the first press) to open the east door, head east to the Phase 2 Shaft, north to Crossover C, then turn around. Since you just moved two screens you can now go back and press the switch again. The enemies will respawn. Rinse and repeat this over and over and you'll reach the 80's in no time flat.
Permanently Missable Things
The Genji Armour set, make sure to steal it from Gilgamesh.
Zodiac Spear (1/1000 chest rate in Henne mines) Make sure to not touch the 4 chests (check the secrets section for information about the Zodiac Spear)
Everything else you can get at any point in the end game.
Note that when you have a guest in your party, the XP you recieve from enemies is shared with the guest even though they do not gain levels. Good advice for when you have a guest and need to XP quickly, or don't need the guest, kill them off. To kill a guest, go to attack, and then press L1 to target the guest.
If you hold Triangle while sorting through the items/loot/equipment/abilities/etc., it will scroll very fast. For those that have a huge loot bag, I hope this will be as helpful to you as it was to me.
I've found a few things that ease battles / leveling up / gaining LP / etc. A quick rundown: 1. Level up whenever you get the in-game opportunity and some free time at home. Just run around and fight monsters for a while. It's fun! 2. Get the Monographs (check the Monographs section of the site) early. It's like giving yourself a raise at work. 3. Equip everyone - even those not in the active party - with Golden Amulets. Double LP speeds things up nicely. 4. Spend lots of time in the 'Augments' section of the License Board. Spend LP on equipment as necessary, of course, but those Augments are the real powerups.
Levelling up getting too tedious once your average level is above 60? It's understandable since the game is designed to be possible for completion when you're level 60 (or even less), so there aren't many places where you can level up fast and easy after reaching 60. High-levelled optional bosses and rare games are an option, but they're not always available and comes by only every once in a while. The Necrohol of Nabudis may sound like a good place, but it's got wide hallways (possible ambush!) and different types of enemies with different elemental properties. So look no further: the Nabreus Deadlands' got what you need.
Considering you're at 55-60, you might have defeated Roblon at Overlooking Eternity--accessible through a secret path in the Northwestern of The Slumbermead section of Nabreus Deadlands. Overlooking Eternity is a tiny, narrow area and has only one type of monster roaming inside after you defeated the Roblon: the Dead Bones. Now these are a pretty tough bunch and they're aggressively fast, but each could dish out about 1,100+ EXP when defeated. The trick is to cast a bunch of positive status on your party (Haste, Shell, and Regen at the least), have a tanker character equip a Holy Lance (or some other Holy-augmented weapon) and equip Embroidered Tippets which could double the EXP earned before entering Overlooking Eternity (while still in The Fog Mutters).
Once inside, the Bones will quickly spawn like mad--even as high as five at a time--and there's a high possibility that you'll be overwhelmed even when you're at 60. It's best that everyone in the party gangs up on one Bones at a time--this would allow you to focus on killing one faster before another comes forward. Don't split your party to take out many at once because these things have a considerable amount of HP and is very quick and generous on dishing out magic damage--most could take out 800-1,500 HP depending on your characters' levels and assigned equipments. Just kill ONE each at a time (unless you're very confident on your abilities) and proceed systematically to avoid more spawning than necessary. They will keep on spawning and then stop after a while (after about a chain of 20); take this short break to cure everyone and recast your positive status--avoid walking around when doing this because it would activate another spawn--then when you're ready just get moving and they will re-appear.
An average day in Overlooking Eternity is a field day of at least a chain of 50 kills in a single entry--more than enough to obtain high-quality loots and tradeable goods, and since one Dead Bones gives you about 1,100 EXP, 50 would give about 55,000--doubled with the Tippet into more than 110,000... just do the math. When the spawning has completely stopped, just exit two screens (saving at a nearby Teleport Crystal would be a good idea) and enter again to find the spawning as good as new. If you did it right, depending on your level, a half an hour in this cozy little spot could guarantee for at least one level up for each active character.
It's easy; It is in the secret shop in the Necrohal of Nabudis (Click here for a map) In the entrance to Necrohal of Nabudis from the Salikiawoods. Avoid the enemies and keep running. When you see a second corridor going up, you take it. (should be when you are at two squares on your map) Also you have to kill the Envorets. (I tried avioding them an running through, but I got trapped at the shop and got killed). Go into the room, and if you look carefully, there's another pathway, which isn't on the mnimap. Keep going, and you'll see the "!!!" in the down right corner. Check it out, and you'll have access to the shop. Have fun getting there. (Not sure how long this question has been up here) If you still can't find the shop, look up a Necrohal of Nabudis online, and it'll show you where the shop is. Have fun!
If you use the teleport stone to go to the Tchita Uplands, exit east and head toward the area at the end of the next zone where there's basically a "fork" in the road between going north and going east. There are Coeurl spawns both at the fork and on both sides of it. Because of the 2-zone distance between them, the spawn never depletes on the far sides, and you can chain up as many as you like! Stealing will also get you embroidered tippets if you have thief's cuffs and those are very valuable. Loots include Coeurl Pelts (450 gil) Quality Pelts (800+ gil) and Storm Crystals (160 gil). Be sure to buy the grimoire for beasts before to maximize your profit! Happy hunting!
Find any item barrels around the Save Crystal, open the barrel to get the item, save your game now, then quit the game and load it back, go to the same place will see the barrel is still there, you can get another random item. You can also walk 3 zones away, then back, and it will also respawn.
Equip Golden Amulet to your character, it will double your LP gain,you will easily get 500LP only by killing easy monster at Eastersand with one slash in 10minutes,but it depends of how much time do you want to spend to do it
This is for people that just started the game when they only have Vaan and nobody else. All you have to do is level up Vaan and whenever you get somebody added to your party they will be at his level or about 2 levels higher. So level up Vaan in the beginning of the game to whatever level you want but for this to really work good you should probably spend about 9 to 10 hours leveling up Vaan.
Once you defeted Belias you will go on the airship Shiva to fight vossler as soon as the battle begins, summon belias, and belias will take 900hp from vossler on ever hit. Meanwhile you can beat the soldiers(just make sure you bought the license for belias before you do this) This is great help because people often forget to use espers thinking they are useless. But for early battles such as this, they could be really helpfull. Don't forget the espers all have final attacks which deal lots of damage.
Each person, can equip different things, no character has a certain "class", generally characters with most str+def, should be tanks, and therefore, defense specs, 1H+shield, while support class, with lots of dmg, should be spears, and generally imo, caster/healer should be guns, to hit from afar, stay out of range.. hope this helps
When you first start the game, you can choose between "active" and "wait" battle modes. Active is a lot more fun, and more challenging, but the game sets the default to "wait". If you are finding the game too easy, or do not like the "wait" system, I suggest you switch it to "active" and see for yourself the difference it makes. Just make sure to turn it back to "Wait" mode during bosses .
Written by Albedo Piazzola and Crimson Skys Special Thanks To: OnceUponAB10nd3 and The Final Fantasy XII board!
This is a trick to exploit the endless spawning of Ghast by Negalmuur to gain endless Levels, EXP and LP.
Step 1: Preparations.
-Get all of your characters to at least LV. 30 -Equip them with the most up to date weapons and armors. -Having all three mist charges is recommended because of the MP boost you get. -A short while after defeating Mateus you will be able to buy remedies at loot shops. Buy 15-20 depending on how long you want to level up. -Get "Remedy Lore 3" on the license board. It allows remedy to cure Doom.
Step 2: Gambit Setup.
Character 1 (Party Leader):
Self - Haste Ally: HP < 70% - Cura Ally: Any - Raise Ally: Any - Esuna Ally: Party Leader - Remedy Foe: HP < 3,000 - Attack Self - Charge
Self - Haste Ally: HP < 70% - Cura Ally: Any - Raise Ally: Any - Esuna Ally: Party Leader - Remedy Self - Decoy Foe: HP < 3,000 - Attack Self - Charge
Self - Haste Ally: HP < 70% - Cura Ally: Any - Raise Ally: Any - Esuna Ally: Party Leader - Remedy Self - Decoy Foe: HP < 3,000 - Attack Self - Charge
Step 3: Clear the Stillshrine of Miriam
Finish the whole stage at least to the point that the "Sword of Judgment" is lifted from the path in the "Ward of the Sword-King"; this is required to be able to clear the whole "Ward of the Sword- King" of any enemies.
Step 4: Hunt for Negalmuur.
In "Ward of the Sword King" which is the corridor at West from Save Crystal (go bottom from Save Crystal), kill all enemies there, exit and re-enter. Keep re-entering it might take up to 20 or more tries before you encounter Negalmuur but each time you leave the area make sure it is totally cleared of ALL enemies.
Step 5: Reap the Rewards.
During the battle with Negalmuur with the setup above mentioned he will summon a Ghast every 4-8 seconds and your characters will keep attacking them only because they have less than 3,000HP and Negalmuur has over 18,000 HP with each kill you get 1LP and about 340EXP per character (Assuming you have a party of 3). This can also be further enhanced with accessories that multiply the EXP and LP gained he will endlessly summon the Ghast. Remedies will only be used when Doom is cast on the leader. If any other status effect is cast on the leader like Petrify, Esuna will be used. Because the other characters have Decoy the leader having Doom cast on him will be rare so not too many remedies will be used. Once you have gotten to the point where you want to stop DON'T kill him leave the room and save in the save crystal in the next room and re-set your game this will let you encounter him in the future.
A: Remedies can be bought in loot shops after fighting Judge Bergan. They sell for 400 gil each. If you don't have enough gil for them, start this strategy without remedies but keep an eye on it so the leader doesn't die. If he dies switch leaders and the other characters will revive the leader automatically. Eventually you will get 99 Festering Flesh which sell at any store for around 50k gil altogether. That money should get you about 80-90 remedies.
Q: Will this work without remedies?
A: Even though Negalmuur will target the characters that have Decoy for most of the time, sometimes the leader will have Doom cast on him even after a few hours. So it is recommended to have a few remedies just in cast it happens. This strategy will work without them, but you will have to check on the game occasionally to see if the leader died because when the leader dies the game pauses.
Q: All my remedies are used up and its only been an hour! What did I do wrong?!
A: NEVER change the remedy gambit to anything other than "Ally: Party Leader" because if you change it to something like "Ally: Any – Remedy", remedies will be used EVERY time someone has Doom which is quite a lot. The gambit "Self – Remedy" will work but ONLY when used in the leaders setup. Also make sure to put it under the Esuna gambit in everyone's setup in case the leader has a status effect other than Doom.
Q: I always get killed in the first 10 minutes. What should I do?
A: Make sure you have all the latest weapons and armor equipped. If you're in your lower 30's you might also want to baby-sit your characters until your leveled up enough for them to start doing everything on their own. Leave it running until you've almost died with all three characters then go into the save crystal room and let them heal automatically. Then go back to Negalmuur's room and keep doing it. Negalmuur and all the spawned enemies will still be there. Personally it didn't start to really work on its own for me until I was in my upper 30's early 40's.
Q: Are there any other ways to set up the gambits?
A: Yes. People have found that if you set the Charge gambit to "Self: MP < 10% - Charge" the characters wont use Charge whenever they don't have any other actions to do, which might lower their MP to 0 after getting a high MP. "Self – Charge" still works though and is available earlier in the game. There are probably thousands of ways to set the gambits up and I know that everyone will want to share their own way of setting it up because the gambits are all about customizing your own strategy. But this strategy has been found by many people to be flawless.
Q: Can I save and still go back to Negalmuur? Will he disappear?
A: Yes you can save and still level up using this strategy without having to find Negalmuur again. The only way Negalmuur can disappear is if you go two rooms over. If that happens the Blood Gigas will spawn again but you will still be able to find Negalmuur by clearing the room of Blood Gigas and entering/exiting the room again. Saving from the save crystal in the next room will only effect the chain level because as soon as you touch the save crystal the chain level will drop back to 0.
Q: Can you leave the game all night using this trick?
A: Yes. This strategy was made for that reason. So you will be able to leave it running all night and not have to check on it to see if the game paused. Everything will still be running fine when you wake up. You just have to buy enough remedies because if you run out Negalmuur will cast Doom on the leader and when the leader dies a message comes up which pauses the game. So be prepared before going to the Stillshrine of Miriam by buying as many as you think you might need. Around 20 are recommended for leaving it on all night.
Q: Where is Negalmuur supposed to appear?
A: When you enter the hallway from the save crystal room he's in the area straight ahead in front of the statue that will sometimes come to life in later parts of the level. Negalmuur will appear when you get close to that area so you wont be able to see him from a distance.
Q: If I kill Negalmuur will he reappear again?
A: Yes. It has been confirmed that Negalmuur will reappear no matter how many times you kill him.
Q: What will the spawned enemies drop?
A: Mostly Festering Flesh and yes they will drop Teleport Stones when your chain level is high enough. If you leave it running for a while it's possible to get 99 of them!
Q: Where do I get the "Foe: HP < 3000" gambit?
A: In the room called "Walk of Reason" in the Stillshrine of Miriam go to the bottom right corner of the room and you will find four treasure chests. The gambit is in one of them but if it isn't make the treasure chests respawn by going two rooms over and try again. It can take a long time to find it but it's there. It can also be bought at gambit stores later in the game after completing a certain part of the story.
Q: How many levels will this get me per hour?
A: It really depends on what level you are because the required amount of XP per level always goes up. And there are also ways you can speed up leveling by using accessories.
Q: Will I ever run out of MP?
A: Charge is a technique and not a spell so it doesn't require MP. Your characters will use it even when their MP is 0 so you will never run out of MP even if Negalmuur uses Annul, which drains your MP to 0.
Q: Will the game still be fun?
A: Personally I thought the game was very fun even after auto- leveling to 75. The game still has a lot of challenging parts and the later boss fights can get pretty tough. It really depends on the person though and how you feel about it. There's always going to be people who will say "Eh this isn't for me it'll make the game to easy I would rather spend time leveling on my own instead of having it done for me". But others will look at this and be relieved from not having to spend hours doing the same actions over and over.
2 - The voice acting doesn’t seem to have the highest quality!
This is because it is compressed to quite a large degree. The voice acting is still very good, and you will get used to it.
3 - How many playable characters are there?
There are six, and there are no secret characters. However, sometimes a Guest party member will join you.
4 - What is the License Board?
The License Board is essentially a system to make your characters more powerful. For every magick, technick, armour and weapon you acquire, you must first have a LICENSE to use that object. The License Board is the SAME for every party member. Killing a monster will earn you License Points, and you can spend these on the License Board. As you get more licenses, stronger licenses will become available next to the license you just learned.
5 - I got the license of ‘Cure’ on my License Board but I can’t use it! Why not?!
Just because you have the license to use Cure doesn’t mean you have the spell Cure. Every magick and technick must be bought from a shop before it can be used, given that you have a license to use it.
6 - What is a Gambit?
A Gambit is a set of actions that your party members will perform. These actions consist of two components: a Target and an Item/Magick/Technick. As you progress through the game, you will be able to select from more targets. Some of the targets become very specific, which allows for some very strategic gambits to be made. Note that the order you put the gambits will actually determine the priority of those gambits. It’s a wise idea to put all your healing gambits as the first lines. You don’t want your character to keep attacking when he should be healing someone.
7 - How does the battle system work?
If you have played FFXI before, you will feel right at home with FFXII. If not, the battle system may seem a little weird/confusing. Basically, instead of party members remaining stationary while waiting for the ATB (Active Time Bar), they can move around, thus it feels more interactive. Generally you’ll be controlling one character, and letting the other two work off their Gambits. However you’ll have to intervene from time to time just so everything runs smoothly. There are no random battles in FFXII. Despite how the game plays, you CAN NOT push a button to block an attack, or evade an attack (unless you run from an Area of effect spell). Every action you perform must conform to the ATB. Even if three of your characters die, you are able to swap them out for your reserve members. So technically you have six members at your disposal.
8 - How do I powerlevel at the start of the game?
It basically involves getting mist quickenings and using them on tough mobs for good xp. These mobs include: The dinosaur monster in the Estersand, Werewolves (exit Rabanastre at the west gate, go southwest to the next area and they will be there). These guys drop the kotetsu, a katana with 50 atk power. Limble Wolf. This guy is also south-southwest of the area outside the Rabanastre west gate. You can steal a gladius from this wolf. (ATK +45, wind strike) Powerlevelling is best done before Penelo joins your party.
Note: You don’t need to powerlevel to beat this game.
9 - Which path do I take on the license grid?
This is all personal choice, but I’ll give you my opinion. Generally you’re going to want everyone to have white magic, so I’d take everyone down that path first. Then when you start getting more license points (LP) you can take them down the augment path, which is south west of the white magic. The augment path contains many licenses which increase the EFFECTIVENESS of your character. Eg HP +500, reduce MP cost, reduce ATP time etc. If you learn these early, you will have an easier time with the start of the game. Of course, you’ll have to continue to learn your armour and weapon licenses to use the higher level equipment. I don’t find the technicks too helpful, but Steal and Charge are MUSTS. Charge will allow you to gain MP back without running around for ages.
10 - Does each character have their own path on the license grid?
This is entirely up to you. You can choose to make EVERY character EXACTLY the same, or you can make them all different. In my opinion though, it is more beneficial to make three all rounders than three individual classes.
11 - Argh! It’s so hard to make money!
Yes, it is. However, don’t worry! All you have to do is choose your technicks, magicks and weapons/armor wisely. If a new weapon only adds 3 more atk to your character, DON’T BUY IT! Save your money up for a more vicious weapon later. If you read a magick description and you don’t think you’ll use it, just don’t buy the magick! White magick is pretty much always good to buy though.
To make money, you pretty much have to start stealing from the get go. Selling loot is the primary way of making money in FFXII. To make stealing less tiresome, you can set up a gambit.
Target: Foe if HP=100% Steal Target: Party leader’s target Attack
This will make the character steal from a mob that has 100% health, then as the monster gets damaged, the character will stop stealing and begin attacking. The downside to this is if you are versing more than one mob, the character will steal from the other mob CONTINUOUSLY because it will have 100% HP.
Stealing becomes even more beneficial when you get Thief’s Cuffs, an accessory which lets you steal more rare items. You can buy these once you get to Mt Bur Omisace.
12 - What loot should I sell?
You can sell everything except teleport stones, arcana and items you get from quests. These items are used later.
13 - Which magick is good to get at the start?
As I said before, white magick is the way to go. Also good is Protect(Green), Shell(Green) and Haste(Time). Decoy is also good to make sure your enemy is attacking one person. Black magick is ok against vulnerable types of foes. I generally don’t use status magic on foes, as it rarely works.
14 - What’s the difference between mystic, light and heavy armour?
Mystic armour boosts your magic ability. Light armour boosts your HP and speed Heavy armour boosts your defense and strength
It is up to you which armour you want to go with. Most people agree that the HP boost provided by light armour is the most beneficial bonus. However if you have a tank, you may want to give him heavy armour, and if you have a caster you could give him mystic armour.
15 - What is a Mist Quickening?
A Mist Quickening is the ‘Limit Break’ or ‘Overdrive’ of FFXII. To be able to use a mist quickening, you must first learn it on the license board. You do not need to buy a quickening from the shop to use it, you just have to buy the license. You need full MP to use a quickening. There are 18 quickenings on the license board, and each character can have three, NO MORE. Once a quickening license has been bought on the Board, it cannot be used by another party member. A Mist quickening is only semi effective when only one character has one. When three characters have one, you can start to combo. When you activate your quickening, you will see the names of your party members and a bar that will decrease over time. You must push the correct button next to a character’s name to continue the combo. Sometimes, however, no button is available to be pushed. In this case, you can push R2 and it will shuffle the buttons, and hopefully a button will appear next to a character’s name. This is pretty much based on luck. Sometimes you can get 10 in a row, other times you won’t get any hits. After a certain amount of hits, your character will perform a finisher which deals a lot of damage. However, even this damage is random and sometimes it won’t deal as much as you want it to. If a character is used to perform a combo during a mist quickening, his or her MP will be reduced to 0. Mist Quickenings are useful when a boss has half of his HP left, because a mist quickening can do enough damage to take that entire HP away. As a character gains more Quickenings, the combos become more powerful.
16 - What’s the deal with Espers?
Espers are the summons of FFXII. Generally you have to defeat an Esper before it will become a part of your License Board. Once again, you do not have to BUY the esper to use it; you just need to have the license. However, unlike Mist Quickenings, a party member can have as many Espers as he or she wants. Once a member gains the license for an Esper, no other party member can summon that Esper. So choose your Espers wisely. Espers generally aren’t very useful in FFXII. Summoning an Esper will reduce your MP to 0. Espers also have their own sort of limit breaks.
17 - What are some useful gambits?
Target: Foe if HP=100% Steal Target: Party leader’s target Attack
Target:Ally HP < 30% Cure
The gambits above are used throughout the game. Your gambits should continue to change as you enter new areas and combat new foes.
18 - How can I travel in this game?
At the start, all you can do is run around; use teleporting save crystals or hop on an airship (Rabanastre West Gate)
19 - What is the bazaar for?
When you sell your loot, the shop keepers will make items out of them. These items are solid in the bazaar. Sometimes there are packs of items, and sometimes it will be weapons, etc. Once you buy the items from the bazaar, it will disappear, until you sell the right loot again.
20 - What is a Battle Chain?
As you kill more and more of the same type of monster, you’ll begin to chain them. Every time you kill a monster, your chain will go up by one. As the chain increases, you have increased chance that the monsters will drop a rare item. Also, you’ll get other bonuses such as protect, shell and cure when your chain becomes higher. When the chain levels up, it means that your bonuses will increase. When the battle chain starts flashing, it means a rare mob has appeared.
21 - I can’t seem to hit this flying monster!
You can’t hit flying monster with melee weapons unless you have a Technick called Telekinesis. The only other way to damage a flying monster is by using bows, crossbows, guns, bombs and magick.
22 - How do I get the Zodiac Spear?
The Zodiac Spear is the most powerful weapon in the game. However there is a trick to getting it. There are several treasure chests that you MUST NOT open in order to get the Zodiac Spear EASILY. There is another way of getting the spear if you have opened one of those chests.
These are the chests you MUST NOT open: Treasure chest in front of Daran who lives in the lowtown of Rabanastre. Elixir chest in Rabanastre palace, which is in the south east corner of the cellars. The treasure chests inside Nalbina Dungeon in the room where you get your inventory back And finally, the 16 chests in the south east area of Phon Coast.
If you have opened none of these chests, the spear will appear in the Necrohol of Nabrudis. In the third area there will be a room with sixteen chests. You can open all of these. One of them will contain the Zodiac Spear.
If you did open one of these chests, there is a very difficult way of getting the spear. In the Henne mines there is a chest that appears 10% of the time. This chest will usually just have gil in it (90% of the time). If the chest has an item in it, 90% of the time it will be an Elixir. All in all, you have a 1/1000 chance of obtaining the Zodiac Spear. According to the FFXII guide, you cannot be wearing a diamond armlet when you get the spear from Necrohol, but you must be wearing the diamond armlet to get the spear in the Henne mines. Worth the time? Not really, in my opinion.
23 - How can I get a powerful weapon early?
If you defeat the first demon wall in Raithwall tomb, there is a chance there will be a Demonsbane sword in the area unlocked.
24 - How can I join a clan?
As soon as you get to Rabanastre, go to the northern street and you will find the Clan Headquarters. Speak to the Bangaa at the entrance and he will let you in. In here you will find Montblanc, a moogle who will give you items for defeating certain bosses, provide mob hunts and also give you items when your clan rank increases. There is a clan shop in the Rabanastre bazaar which sells some good stuff. The stuff the clan shop sells gets better as your clan rank increases.
25 - What are Mob Hunts?
A mob hunt is exactly what it sounds like. Basically, someone posts a monster (mob) on a bulletin in an inn and when you read that post, you go and speak to the person who posted it. They will tell you wear you can find the monster. If you can’t find the person who posted it, open your map and he will appear as an exclamation point. Once you have defeated the mob, visit the man who posted the mob hunt and he will give you a reward! Simple, huh? Note that Montblanc in the Clan Headquarters also provides mob hunts.
26 - Tell me about the weapons!
Some weapons are fairly straight forwards, such as swords. However, some weapons have their own little quirks. For example, guns ignore the defense of enemies. A katana’s attack power is based on magic power. Axes are breakers, meaning they do a LOT of damage at the start, but their damage fades over time. Some weapons are more useful than others. For example a one hand sword does consistent damage and you can wear a shield with it but a ninja sword is not as strong and you can’t wear a shield. In the end you have to decide what you like and what you think works/looks best.
27 - I’m having trouble with a boss!
Don’t worry! This game is quite difficult. Sometimes you just need to level up a bit more. Sometimes you need better equipment. Sometimes you need to change your gambits/strategy. In any case, keep trying. The boss will fall eventually. I will give you some tips.
If a foe is physically strong, make sure your tank has protect. If a foe is magically strong, make sure you have shell. Set up a healing gambit on one or two characters so they can help in a pinch. Remember that you can use all six of your party members. You don’t necessarily need to, but they are always there to help. It’s a pain to keep your reserve members leveled but it pays off. Some shields can halve the damage of elemental attacks. Use these when you verse elemental bosses. Remember that you can always use a Mist Quickening to finish a boss off. All you need is one good combo. Use Charge when you have no MP left! Most of the time you should take out the weaker enemies first, before attacking the boss. There are exceptions to this though. If you still can’t beat the boss, just take a break and do some mob hunts, by the time you come back you will be kicking ass!